RPG Note Cards

Web application for playing Fate Core and similar games online
Create Game Open Game Please read the Basic Concepts before running your first game.

The RPG Note Cards is a web application for playing Fate Core or similar games with others over the Internet. I created this app to play the Fate Core with my friends.

I've been looking for an existing solution for a long time, but I've always come to something that supports the game with miniatures, mapping, and complex character sheets. This has but little use in the Fate. In the Fate games we need only a simple way to create sticky notes and place them on shared game table where they are cleary visible for reference. Then a couple of tokens and dices.

Beyond the Fate

The RPG Note Cards is developed with the Fate Core in mind but it can be used to play any other similar games. If you are missing support for some game mechanics or information presentation for your game which can be fitted in the paradigma of the application, please contact me on the feedback email.

Feedback

If you find a bug in the application or if you think the application can be improved to better fit your play style please contact me at feedback email. Examples of the ideas you I'm looking for:

  • More dice types - if you need for your game/playstyle other type of dices then the FUDGE dice. I will be happy to include them in the application.
  • Translation of the Ladder presets - if you want to have Ladder in your language and don't want to fill it each time you create a new game, send me the list and I will add it to the ladder presets.

News

  • 2017-09-15 - Fixed: Tokens cannot be moved to other place in Firefox.
  • 2017-05-01 - Initial release

Ideas

This is a new application which is designed to meet my needs. I hope I'll get feedback from you with additional ideas how to improve it. Here are the ideas I want to focus in near time:

  • More token colors/shapes - there are only one style of token for now. The players would cerainly benefit from more styles of tokens.
  • More dice types - For the Fate the one basic set of 4 black Fate dices might be enough. But I plan to add colored dices and if there will be need I can also add more types of dices (like d6, d10, d20... or special dices from other game systems).
  • Library - It would be nice to have predefined NPCs or other resources from the various source books in the application so they could be quickly added to the running game. I exprimented with the NPCs from the Fate Freeport Companion but finally didn't add them because of the copyright limits. But there are many other resouces on the Internet shared under open licenses (including Fate Core) which could be used. For example the Fate Core stunts.
  • Localization - The Fate Core is true Roleplaying game. The mechanics are simple and the emphasis is put on the interpretation of the textual information. Almost all the texts displayed to the players are edditable. Still there are lots of places where use of player's language can improve feeling from the game.

Basic Concepts

This app offers a shared game table for Fate Core or similar games, which are primarily about sharing short text notes. There is no chat/audio/video supported. Use this application together with other conference software, such as Skype or Hangouts.

Important: Security, Game Passwords

Please, DO NOT USE passphrase, which you are using for other services (like your email account), as the game password. Sharing passwords between services is the bad practice in general. This site is not using secured HTTPS protocol and your password (or game data) can be read by anyone sitting on the path between your browser and the server.

Roles and Sharing the Game

Using the name and password to enter the game will always open it with full access to all game data. This is intended for use by the GM. The non-GM player should enter the game using join link obtained from the GM. The join link can be shown by clicking on link menu item.

The Fate Core is fully cooperative play with lots of information shared. Thus in the application the game content can be edited by anyone. There are no fine grained access rights or restrictions. The difference between opening the game as GM and joining the game as Player is that the non-GMs cannot look into the Graveyard and other custom tables. So they will not loss the element of surprise by accidentally seeing what the GM has prepared for them in advance.

Game Table

The game table is empty screen representing the real table top. The game is played by placing various note cards on the table for keeping the state of the game. Its up to you what card will you use. There is no game mechanics connected with the cards.

game table example

Graveyard

Beside the Main table there are additionals tables for the GM that can be used to prepare new cards in advance or to keep the private notes. The prominent table between these additional tables is the Graveyard. Any card from the Main table can be sent to it simply by clicking on the archive bury button. Cards can be edited in Graveyard or stored for later. The graveyard is visible only to the GM.

Once a card from the Graveyard is ready to enter play, click on its unarchive revive button and it will be moved back to the Main table.

The Ladder

The Fate Ladder assign names to the roll results and skill bonuses. The Fate Core basic Ladder is defined for a new Game. You can redefine it by clicking on list button.

Additional Tables

For larger games prepared in advance the GM can use additional custom tables to better organize the game content. Click on add_to_queue button to add a Custom table.

game table example

Note Cards

Note cards are the core of the application. Access them as the cards you use in real-time gaming. One card can represent game aspects, other card one NPC and another one the current scene of the conflict.

Each card is further divided into sections. Sections exist primarily for information formatting and are not associated with a game mechanism. Even though the section name generally refers to the Fate Core game concept, it's up to you how to use the section.

Card Actions

lock_outline Locks/unlocks the card to prevent from accidental changes to it. Almost all editing actions are disabled for the locked card.
add Add new section to the card. There are many types of areas prepared to hold specific information like Skills, Aspects etc.
assignment Flip the card to back side to see the general notes. The general notes is markdown formatted peace of text. It works like single page wiki.
settings Edit card title, subtitle, color and description here.
archive Bury the card to the Graveyard.
delete Remove the card permanently. Instead of removing the card during the game session it is better to bury it to the Graveyard so it can be modified there and later revived back to tha play table.

Game Tools

The game tools is special card section which can be attached to any card. It contains dice pool and optionaly token box and boost counter (use its own add button). The idea is that each player will have own Game Tool area attached to its PC card. The GM can attach the area either to the card representing the Game or the current Conflict Scene.

Game Tools - Dices

Dice pool is integral part of the Game Tools area. Here is the place you make your dice rolls.

casinoxN Roll 4 Fate dices.
casinox4 Roll arbitrary number of fate dices.
casino Clear Clear history of rolls.
casino Re Reroll some dices from the last roll.
Dice tool example

Working with Tokens

You can add Token Box to any card or inside the Game Tools within the card. Name the Token Box to set what the tokens in the box represents (for example Fate Points). The tokens can be added or removed to the box using add_circle and remove_circle buttons.

You can drag the tokens between boxes with the mouse.

darg of token example

Extra / Zone

Extra / Zone area is specific area beacuse it can contain other areas. It behaves like card in card. You can use it to group together description of one Extra or Zone.

example of Extra