RPG Note CardsWeb application for playing Fate Core and similar games online
The RPG Note Cards is a web application for playing Fate Core or similar games with others over the Internet. I created this app to play the Fate Core with my friends.
I've been looking for an existing solution for a long time, but I've always come to something that supports the game with miniatures, mapping, and complex character sheets. This has but little use in the Fate. In the Fate games we need only a simple way to create sticky notes and place them on shared game table where they are cleary visible for reference. Then a couple of tokens and dices.
Beyond the Fate
The RPG Note Cards is developed with the Fate Core in mind but it can be used to play any other similar games. If you are missing support for some game mechanics or information presentation for your game which can be fitted in the paradigma of the application, please contact me on the feedback email.
If you find a bug in the application or if you think the application can be improved to better fit your play style please contact me at feedback email. Examples of the ideas you I'm looking for:
- Translation of the Ladder and Skill list Presets - if you want to have Ladder or Skill List in your language and don't want to fill it each time you create a new game, send me the translated list and I will add it to the ladder/skills presets.
- Translation of the User Interface - If you want to help me by translating the UI to your language, please contact me. I will be happy to add additional languages.
- 2018-07-18 - Fixed blank screen after opening the game caused by update to the newer PHP by my hosting service.
- 2018-06-21 - Localization of the whole UI. Now in English, Czech and Russian.
- 2018-06-21 - Russian presets for Ladder and Skills (thanks to Dmitry Minchenkov).
- 2018-06-21 - Added customizable skill list with presets for Fate Core, Fate Accelerated and d20.
- 2017-09-15 - Fixed: Tokens cannot be moved to other place in Firefox.
- 2017-05-01 - Initial release
This is a new application which is designed to meet my needs. I hope I'll get feedback from you with additional ideas how to improve it. Here are the ideas I want to focus in near time:
- More token colors/shapes - there are only one style of token for now. The players would cerainly benefit from more styles of tokens.
- More dice types - For the Fate the one basic set of 4 black Fate dices might be enough. But I plan to add colored dices and if there will be need I can also add more types of dices (like d6, d10, d20... or special dices from other game systems).
- Library - It would be nice to have predefined NPCs or other resources from the various source books in the application so they could be quickly added to the running game. I exprimented with the NPCs from the Fate Freeport Companion but finally didn't add them because of the copyright limits. But there are many other resouces on the Internet shared under open licenses (including Fate Core) which could be used. For example the Fate Core stunts.
This app offers a shared game table for Fate Core or similar games, which are primarily about sharing short text notes. There is no chat/audio/video supported. Use this application together with other conference software, such as Skype or Hangouts.
Important: Security, Game Passwords
Please, DO NOT USE passphrase, which you are using for other services (like your email account), as the game password. Sharing passwords between services is the bad practice in general. This site is not using secured HTTPS protocol and your password (or game data) can be read by anyone sitting on the path between your browser and the server.
Roles and Sharing the Game
Using the name and password to enter the game will always open it with full access to all game data. This is intended for use by the GM. The non-GM player should enter the game using join link obtained from the GM. The join link can be shown by clicking on link menu item.
The Fate Core is fully cooperative play with lots of information shared. Thus in the application the game content can be edited by anyone. There are no fine grained access rights or restrictions. The difference between opening the game as GM and joining the game as Player is that the non-GMs cannot look into the Graveyard and other custom tables. So they will not loss the element of surprise by accidentally seeing what the GM has prepared for them in advance.
You can switch the Application to another supported language using button language in the header bar.
Note: Switching the language will not change the titles of cards, sections, etc. which were already created. You can but edit these titles anytime and set them to names in your language. For Ladder and Skill translations see next section.
The game table is empty screen representing the real table top. The game is played by placing various note cards on the table for keeping the state of the game. Its up to you what card will you use. There is no game mechanics connected with the cards.
Beside the Main table there is additional table for the GM that can be used to prepare new cards in advance or to keep the private notes. The table is called Graveyard and you can move any card from the Main table to it by simply by clicking on the archive bury button. Cards can be edited in Graveyard or stored for later. The graveyard is visible only to the GM.
Once a card from the Graveyard is ready to enter play, click on its unarchive revive button and it will be moved back to the Main table.
For larger games prepared in advance the GM can use additional custom tables to better organize the game content. Click on add_to_queue button to add a Custom table.
The Fate Ladder assign names to the roll results and skill bonuses. The Fate Core basic Ladder is defined for a new Game. You can redefine it by clicking on listThe Ladder button.
When you are editing any field containing the skill name the application will provide autocomplete for English names of skills from the Fate Core. You can redefine this list by clicking on listSkills button. In the Skill List dialog you can change the skill set or select from predefined sets of skill in various languages.
Note cards are the core units of the application. Consider them as the cards you use in real tabletop gaming. One card can represent game aspects, other card one NPC and another one the current scene of the conflict.
Each card is further divided into sections. Sections exist primarily for information formatting and are not associated with any game mechanics. Even though the section name generally refers to the Fate Core game concept, it's up to you which section to add to a card and how to use it.
|lock_outline||Locks/unlocks the card to prevent from accidental changes to it. Almost all editing actions are disabled for the locked card.|
|add||Add new section to the card. There are many types of areas prepared to hold specific information like Skills, Aspects etc.|
|assignment||Flip the card to back side to see the general notes. The general notes is markdown formatted peace of text. It works like single page wiki.|
|settings||Edit card title, subtitle, color and description here.|
|archive||Bury the card to the Graveyard.|
|delete||Remove the card permanently. Instead of removing the card during the game session it is better to bury it to the Graveyard so it can be modified there and later revived back to the Main table.|
The game tools is special card section which can be attached to any card. It contains dice pool and optionaly token box and boost counter (use its own add button). The idea is that each player will have own Game Tool area attached to its PC card. The GM can attach the area either to the card representing the Game or the current Conflict Scene.
Game Tools - Dices
Dice pool is integral part of the Game Tools area. Here is the place you make your dice rolls.
|4×casino||Roll 4 Fate dices.|
|N×casino||Roll arbitrary number of fate dices.|
|Recasino||Re roll some of the dices from the last roll.|
|clear_all||Clear history of rolls.|
Working with Tokens
You can add Token Box to any card or inside the Game Tools within the card. Name the Token Box to set what the tokens in the box represents (for example Fate Points). The tokens can be added or removed to the box using add_circle and remove_circle buttons.
You can drag the tokens between boxes with the mouse.
Extra / Zone
Extra / Zone area is specific section because it can contain other sections. It works like card in card. You can use it to group together related data (for example of one Extra or Zone).